
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityDebug
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{
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[TaskCategory("Unity/Debug")]
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[TaskDescription("Draws a debug line")]
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public class DrawLine : Action
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{
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[Tooltip("The start position")]
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public SharedVector3 start;
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[Tooltip("The end position")]
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public SharedVector3 end;
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[Tooltip("The color")]
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public SharedColor color = Color.white;
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[Tooltip("Duration the line will be visible for in seconds.\nDefault: 0 means 1 frame.")]
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public SharedFloat duration;
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[Tooltip("Whether the line should show through world geometry.")]
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public SharedBool depthTest = true;
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public override TaskStatus OnUpdate()
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{
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Debug.DrawLine(start.Value, end.Value, color.Value, duration.Value, depthTest.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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start = Vector3.zero;
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end = Vector3.zero;
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color = Color.white;
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duration = 0f;
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depthTest = true;
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}
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}
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} |