Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

30 lines
770 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityDebug
{
[TaskCategory("Unity/Debug")]
[TaskDescription("Draws a debug ray")]
public class DrawRay : Action
{
[Tooltip("The position")]
public SharedVector3 start;
[Tooltip("The direction")]
public SharedVector3 direction;
[Tooltip("The color")]
public SharedColor color = Color.white;
public override TaskStatus OnUpdate()
{
Debug.DrawRay(start.Value, direction.Value, color.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
start = Vector3.zero;
direction = Vector3.zero;
color = Color.white;
}
}
}