
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
32 lines
968 B
C#
32 lines
968 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
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{
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[TaskCategory("Unity/GameObject")]
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[TaskDescription("Destorys the specified GameObject. Returns Success.")]
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public class Destroy : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("Time to destroy the GameObject in")]
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public float time;
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public override TaskStatus OnUpdate()
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{
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var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (time == 0) {
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GameObject.Destroy(destroyGameObject);
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} else {
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GameObject.Destroy(destroyGameObject, time);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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time = 0;
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}
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}
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} |