Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

27 lines
730 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
{
[TaskCategory("Unity/Input")]
[TaskDescription("Stores the state of the specified mouse button.")]
public class GetMouseButton : Action
{
[Tooltip("The index of the button")]
public SharedInt buttonIndex;
[RequiredField]
[Tooltip("The stored result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Input.GetMouseButton(buttonIndex.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
buttonIndex = 0;
storeResult = false;
}
}
}