Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

50 lines
1.9 KiB
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Performs comparison between two integers: less than, less than or equal to, equal to, not equal to, greater than or equal to, or greater than.")]
public class IntComparison : Conditional
{
public enum Operation
{
LessThan,
LessThanOrEqualTo,
EqualTo,
NotEqualTo,
GreaterThanOrEqualTo,
GreaterThan
}
[Tooltip("The operation to perform")]
public Operation operation;
[Tooltip("The first integer")]
public SharedInt integer1;
[Tooltip("The second integer")]
public SharedInt integer2;
public override TaskStatus OnUpdate()
{
switch (operation) {
case Operation.LessThan:
return integer1.Value < integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
case Operation.LessThanOrEqualTo:
return integer1.Value <= integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
case Operation.EqualTo:
return integer1.Value == integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
case Operation.NotEqualTo:
return integer1.Value != integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
case Operation.GreaterThanOrEqualTo:
return integer1.Value >= integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
case Operation.GreaterThan:
return integer1.Value > integer2.Value ? TaskStatus.Success : TaskStatus.Failure;
}
return TaskStatus.Failure;
}
public override void OnReset()
{
operation = Operation.LessThan;
integer1.Value = 0;
integer2.Value = 0;
}
}
}