Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

24 lines
629 B
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Sets a float value")]
public class SetFloat : Action
{
[Tooltip("The float value to set")]
public SharedFloat floatValue;
[Tooltip("The variable to store the result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = floatValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
floatValue = 0;
storeResult = 0;
}
}
}