
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
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{
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[TaskCategory("Unity/Vector2")]
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[TaskDescription("Sets the X and Y values of the Vector2.")]
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public class SetXY : Action
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{
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[Tooltip("The Vector2 to set the values of")]
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public SharedVector2 vector2Variable;
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[Tooltip("The X value. Set to None to have the value ignored")]
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public SharedFloat xValue;
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[Tooltip("The Y value. Set to None to have the value ignored")]
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public SharedFloat yValue;
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public override TaskStatus OnUpdate()
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{
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var vector2Value = vector2Variable.Value;
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if (!xValue.IsNone) {
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vector2Value.x = xValue.Value;
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}
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if (!yValue.IsNone) {
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vector2Value.y = yValue.Value;
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}
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vector2Variable.Value = vector2Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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vector2Variable = Vector2.zero;
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xValue = 0;
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yValue = 0;
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}
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}
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} |