
1.替换和适配地藏关卡美术资源 2.编写玩家被敲钟攻击逻辑 (1.当钟抬起到落下期间,中幅度震动手柄和屏幕 (2.当撞钟能攻击到玩家,触发玩家annoying事件,当不能,且玩家正处于annoying状态,则触发玩家Outannoying事件。annoying事件中修改玩家beannoying标记,并编写减速减益状态,Outannoying事件中修改标记,并还原减益。Update中,若处于beannoying状态,则减少受击CDLeft,若CDLeft降到0以下则受击并击飞,并重置受击CDLeft。 (3.当撞钟攻击结束时玩家任然处于被干扰状态,触发玩家的脱离干扰事件 3.修改震动管理员类,新建一种无法被覆盖的震动 4.伸手的时候中幅度震动手柄和屏幕 5.修改敲钟攻击逻辑,使得敲钟时玩家无论在何处都要减速 6.手被攻击的时候中幅度震动手柄和屏幕
29 lines
661 B
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29 lines
661 B
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