
1.编写伊斯兰小怪逻辑 (1.继承于Enemy类 (2.初始化时直接为Seek状态 (3.每帧执行Seek函数,让其水平方向有冲向玩家的速度 (4.当触发Touch玩家事件,伊斯兰触发协程Boom (*.给伊斯兰类添加触发器监听,当玩家进入触发器范围,标记可以炸到玩家;当玩家离开触发器,标记无法炸到玩家 (5.当Boom执行时,标记自身为dead,关闭自身碰撞体,抄一下NormalEnemy的被击飞函数,并使刚体开始旋转。同时判定玩家是否可被炸到,若能,击飞玩家并造成相对的伤害值。 (6.从NormalEnemy代码复制过来了受击逻辑 *:整理伊斯兰代码 至此,伊斯兰小怪的逻辑基本开发完毕 *修复攻击时能够转身的问题 2.编写屏幕和手柄震动相关逻辑 (1.设计震动类 (2.设计静态方法ShakeScream和ShakePad,其中ShakePad为协程,调用时请使用StartContinue。 3.为玩家起跳添加屏幕晃动和手柄震动
133 lines
3.1 KiB
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133 lines
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