
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
32 lines
935 B
C#
32 lines
935 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
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{
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[TaskCategory("Unity/SharedVariable")]
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[TaskDescription("Gets the Transform from the GameObject. Returns Success.")]
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public class SharedGameObjectToTransform : Action
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{
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[Tooltip("The GameObject to get the Transform of")]
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public SharedGameObject sharedGameObject;
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[RequiredField]
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[Tooltip("The Transform to set")]
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public SharedTransform sharedTransform;
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public override TaskStatus OnUpdate()
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{
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if (sharedGameObject.Value == null) {
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return TaskStatus.Failure;
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}
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sharedTransform.Value = sharedGameObject.Value.GetComponent<Transform>();
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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sharedGameObject = null;
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sharedTransform = null;
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}
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}
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} |