
1.优化一些手感和战斗效果 (1.走动时轻微震动手柄(通过动画Event实现,以匹配脚步) (2.被打的时候剧烈震动手柄,中幅度震动屏幕 (3.锤子击中的时候中幅度震动手柄 (*.完善震动管理员逻辑以解决震动的覆盖问题 (4.发射镰刀的时候轻微震动手柄,轻微震动屏幕 (5.为发射镰刀添加动画 (6.为锤子的空挥添加轻微震动 2.创建木马BossStageTest场景 (1.创建一些必要的元素 (2.创建木马逻辑组件 3.编写木马逻辑 (1.继承自Enemy (2.参考地藏逻辑,做出三种攻击的协程 (3.让木马动起来,始终向右 (4.让相机上下轻微震动起来 (5.让手柄一直震动,模拟大型物体的感觉 (6.将空气墙绑在马身上 (7.编写召唤小怪的攻击方式 (*:当触发召唤小怪的攻击,在视野右边,每隔若干随机时间生成一个伊斯兰,生成到指定数量后,发送攻击结束信号。 4.编写地面逻辑 (1.让地面能够无限向右平铺 (*:在地面的末端安排一个触发器,当木马完全离开触发器,使地面移动至地面宽度两倍的右边 (2.将光源绑在地面,这样不会出现远了会失去光照的问题 *:目前伊斯兰小怪在BossStage有一些Bug,明天再修吧
106 lines
2.8 KiB
Plaintext
106 lines
2.8 KiB
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