religion/Assets/Fungus/Scripts/Editor/SpriteMenuItems.cs
Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

34 lines
1.1 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
namespace Fungus.EditorUtils
{
public class SpriteMenuItems
{
[MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)]
static void CreateClickableSprite()
{
FlowchartMenuItems.SpawnPrefab("ClickableSprite");
}
[MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)]
static void CreateDraggableSprite()
{
FlowchartMenuItems.SpawnPrefab("DraggableSprite");
}
[MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)]
static void CreateDragTargetSprite()
{
FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
}
[MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)]
static void CreateParallaxSprite()
{
FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
}
}
}