
1.实现挥动锤子功能 (1.有一个挥动过程(DoTween) (2.判定随着锤子挥动动画进行 (3.挥动起始锤子显现 (4.挥动结束锤子消失 (5.CD之内无法再次挥动(不作反应 (6.挥动过程只能进行UI操作 (7.目前判定范围用sprite表示 (8.只有挥动动画时间内有攻击判定 2.引入Odin插件
294 lines
11 KiB
C#
294 lines
11 KiB
C#
// GENERATED AUTOMATICALLY FROM 'Assets/InputAssets/Player.inputactions'
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public class @Player : IInputActionCollection, IDisposable
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{
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public InputActionAsset asset { get; }
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public @Player()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Player"",
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""maps"": [
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{
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""name"": ""Normal"",
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""id"": ""bb06cb9c-bdca-4709-b1aa-457d12d70255"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Button"",
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""id"": ""4e75a7bf-f61d-4467-b879-29135d8cd3d0"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""24250c6f-6747-478e-b81d-935903c236bf"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Wave"",
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""type"": ""Button"",
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""id"": ""a8c8071a-3441-4efd-919d-6bf31d7c6e65"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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}
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],
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""bindings"": [
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{
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""name"": ""键盘"",
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""id"": ""aab0762b-c5b8-4cbf-a345-04491807edd8"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""502ab101-3e1c-47c5-8097-d026396c86bd"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Play"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""e22fc4aa-94a8-448b-b0d8-94ab256cc513"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Play"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""手柄"",
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""id"": ""29d79b45-4963-4fe0-8b84-fe2781deb94e"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""9fd08809-1fed-492c-a498-e52c1201c234"",
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""path"": ""<Gamepad>/leftStick/left"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Play"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""5581306c-cc74-4e79-ab4e-96385ffb026c"",
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""path"": ""<Gamepad>/leftStick/right"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Play"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""52d29d03-d5c1-4c8b-a2d0-222c4691b2e0"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e5c34c35-2a26-401f-b1d0-5ce3d0eacf41"",
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""path"": ""<Keyboard>/k"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""1dcf7891-85dd-45b2-978c-103548a0da96"",
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""path"": ""<Gamepad>/buttonWest"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Wave"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""68b1b15c-87ae-4596-87d6-19744a830390"",
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""path"": ""<Keyboard>/j"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Wave"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Play"",
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""bindingGroup"": ""Play"",
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""devices"": [
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{
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""devicePath"": ""<Gamepad>"",
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""isOptional"": false,
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""isOR"": false
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},
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{
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""devicePath"": ""<Keyboard>"",
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""isOptional"": true,
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""isOR"": false
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}
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]
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}
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]
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}");
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// Normal
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m_Normal = asset.FindActionMap("Normal", throwIfNotFound: true);
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m_Normal_Move = m_Normal.FindAction("Move", throwIfNotFound: true);
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m_Normal_Jump = m_Normal.FindAction("Jump", throwIfNotFound: true);
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m_Normal_Wave = m_Normal.FindAction("Wave", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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// Normal
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private readonly InputActionMap m_Normal;
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private INormalActions m_NormalActionsCallbackInterface;
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private readonly InputAction m_Normal_Move;
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private readonly InputAction m_Normal_Jump;
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private readonly InputAction m_Normal_Wave;
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public struct NormalActions
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{
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private @Player m_Wrapper;
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public NormalActions(@Player wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_Normal_Move;
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public InputAction @Jump => m_Wrapper.m_Normal_Jump;
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public InputAction @Wave => m_Wrapper.m_Normal_Wave;
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public InputActionMap Get() { return m_Wrapper.m_Normal; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(NormalActions set) { return set.Get(); }
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public void SetCallbacks(INormalActions instance)
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{
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if (m_Wrapper.m_NormalActionsCallbackInterface != null)
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{
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@Move.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
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@Move.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
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@Move.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
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@Jump.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
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@Wave.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
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@Wave.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
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@Wave.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnWave;
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}
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m_Wrapper.m_NormalActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Wave.started += instance.OnWave;
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@Wave.performed += instance.OnWave;
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@Wave.canceled += instance.OnWave;
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}
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}
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}
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public NormalActions @Normal => new NormalActions(this);
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private int m_PlaySchemeIndex = -1;
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public InputControlScheme PlayScheme
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{
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get
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{
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if (m_PlaySchemeIndex == -1) m_PlaySchemeIndex = asset.FindControlSchemeIndex("Play");
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return asset.controlSchemes[m_PlaySchemeIndex];
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}
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}
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public interface INormalActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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void OnWave(InputAction.CallbackContext context);
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}
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}
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