
1.实现挥动锤子功能 (1.有一个挥动过程(DoTween) (2.判定随着锤子挥动动画进行 (3.挥动起始锤子显现 (4.挥动结束锤子消失 (5.CD之内无法再次挥动(不作反应 (6.挥动过程只能进行UI操作 (7.目前判定范围用sprite表示 (8.只有挥动动画时间内有攻击判定 2.引入Odin插件
21 lines
878 B
Plaintext
21 lines
878 B
Plaintext
[api-updater (non-obsolete-error-filter)] 2021/11/21 14:46:28 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
|
[api-updater (non-obsolete-error-filter)]
|
|
----------------------------------
|
|
jit/startup time : 582.1433ms
|
|
moved types parse time: 79ms
|
|
candidates parse time : 1ms
|
|
C# parse time : 659ms
|
|
candidates check time : 56ms
|
|
console write time : 130ms
|
|
|
|
[api-updater (non-obsolete-error-filter)] 2021/11/22 22:56:31 : Starting D:/unity/Editor/2020.3.20f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
|
[api-updater (non-obsolete-error-filter)]
|
|
----------------------------------
|
|
jit/startup time : 276.0718ms
|
|
moved types parse time: 53ms
|
|
candidates parse time : 1ms
|
|
C# parse time : 639ms
|
|
candidates check time : 57ms
|
|
console write time : 0ms
|
|
|