
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Returns success when a 2D collision starts. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
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[TaskCategory("Physics")]
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public class HasEnteredCollision2D : Conditional
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{
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[Tooltip("The tag of the GameObject to check for a collision against")]
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public SharedString tag = "";
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[Tooltip("The object that started the collision")]
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public SharedGameObject collidedGameObject;
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private bool enteredCollision = false;
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public override TaskStatus OnUpdate()
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{
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return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnEnd()
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{
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enteredCollision = false;
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}
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public override void OnCollisionEnter2D(Collision2D collision)
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{
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if (string.IsNullOrEmpty(tag.Value) || collision.gameObject.CompareTag(tag.Value)) {
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collidedGameObject.Value = collision.gameObject;
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enteredCollision = true;
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}
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}
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public override void OnReset()
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{
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tag = "";
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collidedGameObject = null;
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}
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}
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}
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