
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
31 lines
863 B
C#
31 lines
863 B
C#
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
|
|
{
|
|
[TaskCategory("Unity/PlayerPrefs")]
|
|
[TaskDescription("Stores the value with the specified key from the PlayerPrefs.")]
|
|
public class GetInt : Action
|
|
{
|
|
[Tooltip("The key to store")]
|
|
public SharedString key;
|
|
[Tooltip("The default value")]
|
|
public SharedInt defaultValue;
|
|
[Tooltip("The value retrieved from the PlayerPrefs")]
|
|
[RequiredField]
|
|
public SharedInt storeResult;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
storeResult.Value = PlayerPrefs.GetInt(key.Value, defaultValue.Value);
|
|
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
key = "";
|
|
defaultValue = 0;
|
|
storeResult = 0;
|
|
}
|
|
}
|
|
} |