
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
22 lines
823 B
C#
22 lines
823 B
C#
using UnityEngine;
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using UnityEditor;
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using BehaviorDesigner.Runtime;
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using BehaviorDesigner.Runtime.ObjectDrawers;
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namespace BehaviorDesigner.Editor.ObjectDrawers
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{
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[CustomObjectDrawer(typeof(FloatSliderAttribute))]
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public class FloatSliderDrawer : ObjectDrawer
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{
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public override void OnGUI(GUIContent label)
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{
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var floatSliderAttribute = (FloatSliderAttribute)attribute;
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if (value is SharedFloat) {
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var sharedFloat = value as SharedFloat;
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sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max);
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} else {
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value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max);
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}
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}
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}
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} |