Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

29 lines
1.0 KiB
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Sets the SharedGameObject variable to the specified object. Returns Success.")]
public class SetSharedGameObject : Action
{
[Tooltip("The value to set the SharedGameObject to. If null the variable will be set to the current GameObject")]
public SharedGameObject targetValue;
[RequiredField]
[Tooltip("The SharedGameObject to set")]
public SharedGameObject targetVariable;
[Tooltip("Can the target value be null?")]
public SharedBool valueCanBeNull;
public override TaskStatus OnUpdate()
{
targetVariable.Value = ((targetValue.Value != null || valueCanBeNull.Value) ? targetValue.Value : gameObject);
return TaskStatus.Success;
}
public override void OnReset()
{
valueCanBeNull = false;
targetValue = null;
targetVariable = null;
}
}
}