Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

26 lines
880 B
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Sets the SharedTransform variable to the specified object. Returns Success.")]
public class SetSharedTransform : Action
{
[Tooltip("The value to set the SharedTransform to. If null the variable will be set to the current Transform")]
public SharedTransform targetValue;
[RequiredField]
[Tooltip("The SharedTransform to set")]
public SharedTransform targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = (targetValue.Value != null ? targetValue.Value : transform);
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = null;
targetVariable = null;
}
}
}