
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
803 B
C#
28 lines
803 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
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{
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[TaskCategory("Unity/SharedVariable")]
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[TaskDescription("Sets the SharedVector4 variable to the specified object. Returns Success.")]
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public class SetSharedVector4 : Action
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{
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[Tooltip("The value to set the SharedVector4 to")]
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public SharedVector4 targetValue;
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[RequiredField]
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[Tooltip("The SharedVector4 to set")]
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public SharedVector4 targetVariable;
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public override TaskStatus OnUpdate()
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{
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targetVariable.Value = targetValue.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetValue = Vector4.zero;
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targetVariable = Vector4.zero;
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}
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}
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} |