
1.实装每个场景的音乐,并安置好切歌功能 2.修复问题 (1.修复对话时能操作的问题 (2.修复开幕演出结束前玩家能够操作的问题 下班 (3.伊斯兰前置关掉怪太少了 (4.修复一边看板子一边走路会听不下来的问题 (5.调整了各怪物的攻击力和血量等信息 (6.调整各关卡图层,防止出现覆盖问题 (7.村右边空气墙忘加光滑材质 (8.敲钟音效太小声 (9.调整以撒粒子图层 (10.修改以撒Stage的转移点位置 *.不出意外的话,这就是最后的提交了 *.感慨万千,感慨万千
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class BGMPlayer : MonoBehaviour
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{
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// Start is called before the first frame update
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private AudioSource audioPlayer;
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private bool isSlowlyStopTheClip;
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[Tooltip("请填入BGM切换时淡出原BGM的速度")]
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public float fadeSpeed;
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public AudioClip newBGM;
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private float defulatVolume;
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void Start()
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{
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DontDestroyOnLoad(gameObject);
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audioPlayer = GetComponent<AudioSource>();
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defulatVolume = audioPlayer.volume;
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if(FindObjectsOfType<BGMPlayer>().Length > 1) Destroy(gameObject);
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}
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// Update is called once per frame
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void Update()
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{
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if(isSlowlyStopTheClip)
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{
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audioPlayer.volume -= fadeSpeed*Time.deltaTime;
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if(audioPlayer.volume.Equals(0f))
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{
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isSlowlyStopTheClip = false;
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audioPlayer.clip = newBGM;
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audioPlayer.volume = defulatVolume;
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audioPlayer.Play();
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}
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}
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//
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Debug.Log(FindObjectOfType<PlayerInput>().currentActionMap);
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//
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}
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public void ChangedTheBGM(AudioClip newBGM)
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{
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isSlowlyStopTheClip = true;
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this.newBGM = newBGM;
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}
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}
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