
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
23 lines
750 B
C#
23 lines
750 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus.Examples
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{
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/// <summary>
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/// Helper for FirstPerson Fungus Demo to work around some of the inflexibility of the Unity standard fps controller
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/// </summary>
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public class ForceCursorVisible : MonoBehaviour
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{
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public bool CursorLocked = true;
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void Update()
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{
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Cursor.visible = !CursorLocked;
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Cursor.lockState = CursorLocked ? CursorLockMode.Locked : CursorLockMode.None;
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}
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}
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} |