
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
24 lines
555 B
C#
24 lines
555 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
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{
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[TaskCategory("Unity/PlayerPrefs")]
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[TaskDescription("Deletes the specified key from the PlayerPrefs.")]
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public class DeleteKey : Action
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{
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[Tooltip("The key to delete")]
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public SharedString key;
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public override TaskStatus OnUpdate()
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{
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PlayerPrefs.DeleteKey(key.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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key = "";
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}
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}
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} |