religion/Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs
Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

22 lines
704 B
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.IO;
namespace Fungus.EditorUtils
{
#if UNITY_2018_4_OR_NEWER
[UnityEditor.AssetImporters.ScriptedImporter(1, "lua")]
public class LuaScriptedImporter : UnityEditor.AssetImporters.ScriptedImporter
{
public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx)
{
TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
ctx.AddObjectToAsset("main", lua);
ctx.SetMainObject(lua);
}
}
#endif
}