
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
17 lines
1.1 KiB
C#
17 lines
1.1 KiB
C#
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namespace BehaviorDesigner.Runtime.Tasks
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{
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// Wrapper class for the Behavior Reference task. The Behavior Tree Reference task allows you to run another behavior tree within the current behavior tree.
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// One use for this task is if you have an unit that plays a series of tasks to attack. You may want the unit to attack at different points within
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// the behavior tree, and you want that attack to always be the same. Instead of copying and pasting the same tasks over and over you can just use
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// an external behavior and then the tasks are always guaranteed to be the same. This example is demonstrated in the RTS sample project located at
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// https://www.opsive.com/downloads/?pid=803.
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[TaskDescription("Behavior Tree Reference allows you to run another behavior tree within the current behavior tree.")]
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[HelpURL("https://www.opsive.com/support/documentation/behavior-designer/external-behavior-trees/")]
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[TaskIcon("BehaviorTreeReferenceIcon.png")]
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public class BehaviorTreeReference : BehaviorReference
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{
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// intentionally left blank - subclass of BehaviorReference
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}
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} |