
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
14 lines
363 B
C#
14 lines
363 B
C#
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namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Returns a TaskStatus of running. Will only stop when interrupted or a conditional abort is triggered.")]
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[TaskIcon("{SkinColor}IdleIcon.png")]
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public class Idle : Action
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{
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public override TaskStatus OnUpdate()
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{
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return TaskStatus.Running;
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}
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}
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} |