
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
818 B
C#
28 lines
818 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
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{
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[TaskCategory("Unity/GameObject")]
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[TaskDescription("Finds a GameObject by name. Returns success if an object is found.")]
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public class Find : Action
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{
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[Tooltip("The GameObject name to find")]
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public SharedString gameObjectName;
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[Tooltip("The object found by name")]
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[RequiredField]
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public SharedGameObject storeValue;
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public override TaskStatus OnUpdate()
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{
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storeValue.Value = GameObject.Find(gameObjectName.Value);
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return storeValue.Value != null ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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gameObjectName = null;
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storeValue = null;
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}
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}
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} |