
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector3
|
|
{
|
|
[TaskCategory("Unity/Vector3")]
|
|
[TaskDescription("Sets the X, Y, and Z values of the Vector3.")]
|
|
public class SetXYZ : Action
|
|
{
|
|
[Tooltip("The Vector3 to set the values of")]
|
|
public SharedVector3 vector3Variable;
|
|
[Tooltip("The X value. Set to None to have the value ignored")]
|
|
public SharedFloat xValue;
|
|
[Tooltip("The Y value. Set to None to have the value ignored")]
|
|
public SharedFloat yValue;
|
|
[Tooltip("The Z value. Set to None to have the value ignored")]
|
|
public SharedFloat zValue;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
var vector3Value = vector3Variable.Value;
|
|
if (!xValue.IsNone) {
|
|
vector3Value.x = xValue.Value;
|
|
}
|
|
if (!yValue.IsNone) {
|
|
vector3Value.y = yValue.Value;
|
|
}
|
|
if (!zValue.IsNone) {
|
|
vector3Value.z = zValue.Value;
|
|
}
|
|
vector3Variable.Value = vector3Value;
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
vector3Variable = Vector3.zero;
|
|
xValue = yValue = zValue = 0;
|
|
}
|
|
}
|
|
} |