religion/Assets/Fungus/Scripts/Editor/AssetModProcessor.cs
Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

44 lines
1.3 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.IO;
namespace Fungus.EditorUtils
{
/// <summary>
/// Prevents saving of selected blocks and commands to avoid version control conflicts.
/// </summary>
public class AssetModProcessor : UnityEditor.AssetModificationProcessor
{
public static string[] OnWillSaveAssets(string[] paths)
{
string sceneName = "";
foreach (string path in paths)
{
if (path.Contains(".unity"))
{
sceneName = Path.GetFileNameWithoutExtension(path);
}
}
if (sceneName.Length == 0)
{
return paths;
}
// Reset these variables before save so that they won't cause a git conflict
Flowchart[] flowcharts = UnityEngine.Object.FindObjectsOfType<Flowchart>();
foreach (Flowchart f in flowcharts)
{
if (!f.SaveSelection)
{
f.SelectedBlock = null;
f.ClearSelectedCommands();
}
}
return paths;
}
}
}