
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
22 lines
704 B
C#
22 lines
704 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.IO;
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namespace Fungus.EditorUtils
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{
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#if UNITY_2018_4_OR_NEWER
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[UnityEditor.AssetImporters.ScriptedImporter(1, "lua")]
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public class LuaScriptedImporter : UnityEditor.AssetImporters.ScriptedImporter
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{
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public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx)
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{
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TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
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ctx.AddObjectToAsset("main", lua);
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ctx.SetMainObject(lua);
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}
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}
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#endif
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} |