Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

13 lines
422 B
C#

namespace BehaviorDesigner.Runtime.Tasks
{
// The entry task is a task that is used for display purposes within Behavior Designer to indicate the root of the tree. It is not a real task and
// cannot be used within the behavior tree.
[TaskIcon("{SkinColor}EntryIcon.png")]
public class EntryTask : ParentTask
{
public override int MaxChildren()
{
return 1;
}
}
}