
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
24 lines
552 B
C#
24 lines
552 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityDebug
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{
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[TaskCategory("Unity/Debug")]
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[TaskDescription("Log a variable value.")]
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public class LogValue : Action
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{
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[Tooltip("The variable to output")]
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public SharedGenericVariable variable;
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public override TaskStatus OnUpdate()
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{
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Debug.Log(variable.Value.value.GetValue());
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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variable = null;
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}
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}
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} |