
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
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{
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[TaskCategory("Unity/Input")]
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[TaskDescription("Stores the raw value of the specified axis and stores it in a float.")]
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public class GetAxisRaw : Action
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{
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[Tooltip("The name of the axis")]
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public SharedString axisName;
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[Tooltip("Axis values are in the range -1 to 1. Use the multiplier to set a larger range")]
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public SharedFloat multiplier;
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[RequiredField]
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[Tooltip("The stored result")]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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var axisValue = Input.GetAxis(axisName.Value);
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// if variable set to none, assume multiplier of 1
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if (!multiplier.IsNone) {
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axisValue *= multiplier.Value;
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}
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storeResult.Value = axisValue;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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axisName = "";
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multiplier = 1.0f;
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storeResult = 0;
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}
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}
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} |