
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
29 lines
828 B
C#
29 lines
828 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
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{
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[TaskCategory("Unity/Math")]
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[TaskDescription("Clamps the float between two values.")]
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public class FloatClamp : Action
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{
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[Tooltip("The float to clamp")]
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public SharedFloat floatVariable;
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[Tooltip("The maximum value of the float")]
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public SharedFloat minValue;
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[Tooltip("The maximum value of the float")]
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public SharedFloat maxValue;
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public override TaskStatus OnUpdate()
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{
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floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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floatVariable = 0;
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minValue = 0;
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maxValue = 0;
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}
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}
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} |