
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
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{
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[TaskCategory("Unity/Math")]
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[TaskDescription("Sets a random float value")]
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public class RandomFloat : Action
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{
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[Tooltip("The minimum amount")]
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public SharedFloat min;
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[Tooltip("The maximum amount")]
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public SharedFloat max;
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[Tooltip("Is the maximum value inclusive?")]
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public bool inclusive;
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[Tooltip("The variable to store the result")]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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if (inclusive) {
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storeResult.Value = Random.Range(min.Value, max.Value);
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} else {
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storeResult.Value = Random.Range(min.Value, max.Value - 0.00001f);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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min.Value = 0;
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max.Value = 0;
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inclusive = false;
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storeResult = 0;
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}
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}
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} |