
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
26 lines
737 B
C#
26 lines
737 B
C#
namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
|
|
{
|
|
[TaskCategory("Unity/SharedVariable")]
|
|
[TaskDescription("Sets the SharedInt variable to the specified object. Returns Success.")]
|
|
public class SetSharedInt : Action
|
|
{
|
|
[Tooltip("The value to set the SharedInt to")]
|
|
public SharedInt targetValue;
|
|
[RequiredField]
|
|
[Tooltip("The SharedInt to set")]
|
|
public SharedInt targetVariable;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
targetVariable.Value = targetValue.Value;
|
|
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
targetValue = 0;
|
|
targetVariable = 0;
|
|
}
|
|
}
|
|
} |