Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

35 lines
1.1 KiB
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
{
[TaskCategory("Unity/String")]
[TaskDescription("Stores a substring of the target string")]
public class GetSubstring : Action
{
[Tooltip("The target string")]
public SharedString targetString;
[Tooltip("The start substring index")]
public SharedInt startIndex = 0;
[Tooltip("The length of the substring. Don't use if -1")]
public SharedInt length = -1;
[Tooltip("The stored result")]
[RequiredField]
public SharedString storeResult;
public override TaskStatus OnUpdate()
{
if (length.Value != -1) {
storeResult.Value = targetString.Value.Substring(startIndex.Value, length.Value);
} else {
storeResult.Value = targetString.Value.Substring(startIndex.Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
targetString = "";
startIndex = 0;
length = -1;
storeResult = "";
}
}
}