
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
31 lines
861 B
C#
31 lines
861 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
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{
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[TaskCategory("Unity/Vector2")]
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[TaskDescription("Stores the X and Y values of the Vector2.")]
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public class GetXY : Action
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{
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[Tooltip("The Vector2 to get the values of")]
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public SharedVector2 vector2Variable;
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[Tooltip("The X value")]
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[RequiredField]
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public SharedFloat storeX;
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[Tooltip("The Y value")]
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[RequiredField]
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public SharedFloat storeY;
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public override TaskStatus OnUpdate()
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{
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storeX.Value = vector2Variable.Value.x;
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storeY.Value = vector2Variable.Value.y;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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vector2Variable = Vector2.zero;
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storeX = storeY = 0;
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}
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}
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} |