religion/Assets/Sprites/地藏关/背景.png.meta
Roman 96843244ae 任务:流程化游戏
*.编写黑块逻辑
(*.具有状态in、all、out
(1.当被呼出,执行呼出事件
((1.分type执行“入”的Tween动画
((2.入动画结束后,修改自身状态至all
((3.等待一定的加载时间后,修改自身状态为out,并开始出动画
((4.出动画结束后,找到“开幕演出”游戏物体,找到它的Stage并触发
((5.完成善后工作,将块移回原来的位置
(2.start时,检查场景内是否有其他转场块。若有,删除自己

1.制作转场
(1.触发转移
(2.关闭操作地图
(4.令玩家一直向右移动
(3.呼出黑块
(4.等待、直到黑块进入全覆盖状态
(5.根据字典经行场景转移
(6.黑块内部协程级时结束后,揭开黑幕
(7.揭开动画结束后
(8.找到“开幕演出”游戏物体,找到它的Stage并触发

3.流程化游戏
(1.将各个场景简单连接

4.修改各场景开幕演出,使开幕演出时修改玩家位置至指定位置

5.制作和替换美术素材,增加部分动画
(1.制作地藏石像动画

*优化和修复
1.修复佛教前置关陷阱小怪抽动的问题
2.修复佛教前置关掉怪陷阱下落太慢的问题

建议:
1.给普通关卡和村也加上类似Boos的全局shader,目前从关卡间过度的时候能够看出明显的区别
2.建议给地藏敲钟攻击的灰尘加上渐隐,目前是瞬间消失的,十分违和
3.建议给普通的炸弹也加上拖尾,很酷
4.以撒发怒时变红太快了,消散得也太快了
5.以撒鬼魂的粒子也建议加上淡入和淡出

*.至此,已经基本完成了游戏的流程化,已经能够顺利地连成一条线了,并且可以在关卡失败的时候在当前场景重生
*.接下来就是填充剧情和美化场景,明天应该能把数据库互动做好

下班
2021-12-23 01:19:03 +08:00

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