Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

11 lines
269 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Movement
{
public abstract class GroupMovement : Action
{
protected abstract bool SetDestination(int index, Vector3 target);
protected abstract Vector3 Velocity(int index);
}
}