
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
20 lines
541 B
C#
20 lines
541 B
C#
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
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{
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[TaskCategory("Unity/Math")]
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[TaskDescription("Is the float a positive value?")]
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public class IsFloatPositive : Conditional
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{
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[Tooltip("The float to check if positive")]
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public SharedFloat floatVariable;
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public override TaskStatus OnUpdate()
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{
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return floatVariable.Value > 0 ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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floatVariable = 0;
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}
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}
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} |