
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
10 lines
276 B
C#
10 lines
276 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime
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{
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[System.Serializable]
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public class SharedMaterial : SharedVariable<Material>
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{
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public static implicit operator SharedMaterial(Material value) { return new SharedMaterial { mValue = value }; }
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}
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} |