Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

26 lines
855 B
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Used by the Flowchart window to serialize the currently active Flowchart object
/// so that the same Flowchart can be displayed while editing & playing.
/// </summary>
[AddComponentMenu("")]
public class FungusState : MonoBehaviour
{
[SerializeField] protected Flowchart selectedFlowchart;
#region Public members
/// <summary>
/// The currently selected Flowchart.
/// </summary>
public virtual Flowchart SelectedFlowchart { get { return selectedFlowchart; } set { selectedFlowchart = value; } }
#endregion
}
}