
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
31 lines
1008 B
C#
31 lines
1008 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
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{
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[TaskCategory("Unity/GameObject")]
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[TaskDescription("Returns the component of Type type if the game object has one attached, null if it doesn't. Returns Success.")]
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public class GetComponent : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The type of component")]
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public SharedString type;
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[Tooltip("The component")]
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[RequiredField]
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public SharedObject storeValue;
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public override TaskStatus OnUpdate()
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{
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storeValue.Value = GetDefaultGameObject(targetGameObject.Value).GetComponent(type.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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type.Value = "";
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storeValue.Value = null;
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}
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}
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} |