
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
22 lines
608 B
C#
22 lines
608 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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//Adapted from http://wiki.unity3d.com/index.php/EnumFlagPropertyDrawer
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//placed in fungus namespace to avoid collisions with your own
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using UnityEngine;
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namespace Fungus
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{
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public class EnumFlagAttribute : PropertyAttribute
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{
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public string enumName;
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public EnumFlagAttribute() { }
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public EnumFlagAttribute(string name)
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{
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enumName = name;
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}
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}
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} |