Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

29 lines
822 B
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Base class for all of our physics event handlers
/// </summary>
[AddComponentMenu("")]
public abstract class BasePhysicsEventHandler : TagFilteredEventHandler
{
[System.Flags]
public enum PhysicsMessageType
{
Enter = 1 << 0,
Stay = 1 << 1,
Exit = 1 << 2,
}
[Tooltip("Which of the physics messages do we trigger on.")]
[SerializeField]
[EnumFlag]
protected PhysicsMessageType FireOn = PhysicsMessageType.Enter;
}
}