
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
16 lines
343 B
C#
16 lines
343 B
C#
using BehaviorDesigner.Runtime.Tasks;
|
|
|
|
namespace BehaviorDesigner.Runtime.ObjectDrawers
|
|
{
|
|
public class IntSliderAttribute : ObjectDrawerAttribute
|
|
{
|
|
public int min;
|
|
public int max;
|
|
|
|
public IntSliderAttribute(int min, int max)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
}
|
|
} |