
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Perform the actual interruption. This will immediately stop the specified tasks from running and will return success or failure depending on the value of interrupt success.")]
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[TaskIcon("{SkinColor}PerformInterruptionIcon.png")]
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public class PerformInterruption : Action
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{
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[Tooltip("The list of tasks to interrupt. Can be any number of tasks")]
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public Interrupt[] interruptTasks;
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[Tooltip("When we interrupt the task should we return a task status of success?")]
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public SharedBool interruptSuccess;
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public override TaskStatus OnUpdate()
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{
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// Loop through all of the tasks and fire an interruption. Once complete return success.
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for (int i = 0; i < interruptTasks.Length; ++i) {
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interruptTasks[i].DoInterrupt(interruptSuccess.Value ? TaskStatus.Success : TaskStatus.Failure);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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// Reset the properties back to their original values.
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interruptTasks = null;
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interruptSuccess = false;
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}
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}
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} |