
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
22 lines
650 B
C#
22 lines
650 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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namespace Fungus.EditorUtils
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{
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public class SaveMenuItems
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{
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[MenuItem("Tools/Fungus/Create/Save Menu", false, 1100)]
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static void CreateSaveMenu()
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{
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FlowchartMenuItems.SpawnPrefab("SaveMenu");
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}
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[MenuItem("Tools/Fungus/Create/Save Data", false, 1101)]
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static void CreateSaveData()
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{
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FlowchartMenuItems.SpawnPrefab("SaveData");
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}
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}
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} |