
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 5
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_Name: marker
|
|
m_Shader: {fileID: 14, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_ShaderKeywords:
|
|
m_LightmapFlags: 1
|
|
m_CustomRenderQueue: -1
|
|
m_SavedProperties:
|
|
serializedVersion: 2
|
|
m_TexEnvs:
|
|
data:
|
|
first:
|
|
name: _MainTex
|
|
second:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
data:
|
|
first:
|
|
name: _Illum
|
|
second:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Floats:
|
|
data:
|
|
first:
|
|
name: _Shininess
|
|
second: .699999988
|
|
data:
|
|
first:
|
|
name: _EmissionLM
|
|
second: 0
|
|
m_Colors:
|
|
data:
|
|
first:
|
|
name: _Color
|
|
second: {r: 1, g: 0, b: 0, a: 1}
|
|
data:
|
|
first:
|
|
name: _SpecColor
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|